## chunk AUTH Martin Wolf - Vitus T. Bomm - Falk Lüke
## language dansk
## version $VER: TOTBrowser.ct 28.0 (30.5.0)
TOT_SCREENMODEREQUESTER_TEXT (//)
Vælg screenmode
;#DEF
;#SET (//)
TOT_SCREENMODEREQUESTER_ABBRUCH (//)
Afbryd !
;#DEF
;#SET (//)
TOT_SCREENMODEREQUESTER_OK (//)
OK !
;#DEF
;#SET (//)
TOT_LAGERSCREEN_SERVERMESSAGE (//)
Server meddelelse!
;#DEF
;#SET (//)
TOT_LAGERSCREEN_SORRY_CONNECTING (//)
Kan desværre ikke forbinde
;#DEF
;#SET (//)
TOT_LAGERSCREEN_IS_IMPOSSIBLE (//)
adgang til serveren
;#DEF
;#SET (//)
TOT_LAGERSCREEN_AT_THE_MOMENT (//)
for øjeblikket
;#DEF
;#SET (//)
TOT_LAGERSCREEN_YOURVERSION (//)
din version
;#DEF
;#SET (//)
TOT_LAGERSCREEN_SERVERVERSION (//)
version på serveren
;#DEF
;#SET (//)
TOT_LAGERSCREEN_SIZE (//)
størrelse:
;#DEF
;#SET (//)
TOT_LAGERSCREEN_MENUBAR_FTP (//20)
ftp-server
;#DEF
;#SET (//)
TOT_LAGERSCREEN_MENUBAR_EXIT (//20)
ud
;#DEF
;#SET (//)
TOT_TAVERNEBAR_NETWORKON (//20)
netværk (gå online)
;#DEF
;#SET (//)
TOT_TAVERNEBAR_NETWORKOFF (//20)
netværk (gå offline)
;#DEF
;#SET (//)
TOT_TAVERNEBAR_TOWN (//20)
by
;#DEF
;#SET (//)
TOT_TAVERNEBAR_ONLINEGAMES (//20)
online spil
;#DEF
;#SET (//)
TOT_TAVERNEBAR_CHATROOM (//20)
chatrum
;#DEF
;#SET (//)
;#COM dansk026
TOT_TAVERNEBAR_GAMBLE (//20)
spille
;#DEF
;#SET (//)
TOT_TAVERNEBAR_STORE (//20)
lager
;#DEF
;#SET (//)
TOT_TAVERNEBAR_HEYGUY (//20)
Hey ..
;#DEF
;#SET (//)
TOT_TAVERNESCR_GUEST (//20)
gæst:
;#DEF
;#SET (//)
TOT_RESIBUTTON_REGISTER (//)
REGISTRER
;#DEF
;#SET (//)
TOT_RESIBUTTON_CANCEL (//)
AFBRYD
;#DEF
;#SET (//)
TOT_RESIBUTTON_GETMAIL (//)
HENT MAIL
;#DEF
;#SET (//)
TOT_RESIBUTTON_UPLOAD (//)
UPLOAD
;#DEF
;#SET (//)
TOT_RESIBUTTON_DOWNLOAD (//)
DOWNLOAD
;#DEF
;#SET (//)
TOT_RESITBAR_OPTIONS (//20)
optioner
;#DEF
;#SET (//)
TOT_RESITBAR_TOWN (//20)
by
;#DEF
;#SET (//)
TOT_RESITBAR_FAMILYTREE (//20)
familie træ
;#DEF
;#SET (//)
TOT_RESITBAR_DIPLOMATIST (//20)
diplomat
;#DEF
;#SET (//)
TOT_RESITBAR_TAXES (//20)
skatter
;#DEF
;#SET (//)
TOT_RESITBAR_MAP (//20)
kort
;#DEF
;#SET (//)
TOT_RESITBAR_MESSAGES (//20)
meddelelser
;#DEF
;#SET (//)
TOT_RESITBAR_REPORT (//20)
rapportér
;#DEF
;#SET (//)
TOT_RESITBAR_SPECIALISTS (//20)
specialist
;#DEF
;#SET (//)
TOT_RESITBAR_STATISTICS (//20)
statistikker
;#DEF
;#SET (//)
TOT_RESITBAR_RESEARCH (//20)
forskning
;#DEF
;#SET (//)
TOT_REG_FIRSTNAME (//)
fornavn
;#DEF
;#SET (//)
TOT_REG_LASTNAME (//)
efternavn
;#DEF
;#SET (//)
TOT_REG_STREET (//)
by
;#DEF
;#SET (//)
TOT_REG_POSTALNUMBER (//)
postnummer
;#DEF
;#SET (//)
TOT_REG_TOWN (//)
by
;#DEF
;#SET (//)
TOT_REG_COUNTRY (//)
område
;#DEF
;#SET (//)
TOT_REG_PHONENUMBER (//)
telefon nummer
;#DEF
;#SET (//)
TOT_REG_NICKNAME (//)
øgenavn
;#DEF
;#SET (//)
TOT_REG_EMAILADR (//)
email address
;#DEF
;#SET (//)
TOT_REG_REMARK (//)
remark XXXXX
;#DEF
;#SET (//)
TOT_REG_PAYMENT (//)
betaling
;#DEF
;#SET (//)
TOT_REG_BANKNUMBER (//)
banknummer
;#DEF
;#SET (//)
TOT_REG_CARDGUILTY (//)
gyldig til
;#DEF
;#SET (//)
TOT_REG_ACCOUNT (//)
konto nummer
;#DEF
;#SET (//)
TOT_REG_CREDITCARDNUMBER (//)
kreditkort nummer
;#DEF
;#SET (//)
TOT_REG_BANKNAME (//)
banknavn
;#DEF
;#SET (//)
TOT_REG_CREDITCARDCOMPANY (//)
kreditkort kompani
;#DEF
;#SET (//)
TOT_REG_PAYCREDIT (//)
kreditkort
;#DEF
;#SET (//)
TOT_REG_PAYTRANSFER (//)
bankoverførsel
;#DEF
;#SET (//)
TOT_REG_PAYREQUEST (//)
remittance XXXX
;#DEF
;#SET (//)
TOT_TOWN_TAVERNE (//20)
kro
;#DEF
;#SET (//)
TOT_TOWN_RESIDENZ (//20)
residens
;#DEF
;#SET (//)
TOT_TOWN_GRAINSTORAGE (//20)
kornkammer
;#DEF
;#SET (//)
TOT_TOWN_BUSINESS (//20)
forretninger
;#DEF
;#SET (//)
TOT_TOWN_ARMY (//20)
hær
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_VERKAUFEN (//)
sælg
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_EINKAUFEN (//)
køb
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_WARENMARKT (//)
marked
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_GOLD (//)
guld
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_ANBIETER (//)
tilbyder
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_WARENTYP (//)
varetype
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_EINHEITEN (//)
mængde
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_PREIS (//)
pris
;#DEF
;#SET (//)
TOT_HANDELSSCREEN_MINDESTPREIS (//)
min. pris
;#DEF
;#SET (//)
TOT_INITSCREEN_NOEMAILS (//)
Ingen emails for Tales Of Tamar!
;#DEF
;#SET (//)
TOT_INITSCREEN_CHECKSUMZERO (//)
Du burde udfylde registreringen først !
;#DEF
;#SET (//)
TOT_INITSCREEN_COULDNTCONNECT (//)
Kunne ikke forbinde til POP-serveren!
;#DEF
;#SET (//)
TOT_INITSCREEN_TOTINITOK (//)
Tales Of Tamar ier initialiseret!
;#DEF
;#SET (//)
TOT_INITSCREEN_TOTINITFAILED (//)
Initialiseringen af Tales Of Tamar fejlede!
;#DEF
;#SET (//)
TOT_INITSCREEN_REGSENT (//)
Registreringen af Tales Of Tamar er afsendt!
;#DEF
;#SET (//)
TOT_INITSCREEN_REGREJECTED (//)
Din registrering blev afvist!
;#DEF
;#SET (//)
TOT_KAMPFSCREEN_UEBERRENNEN (//)
overrendt XXXX
;#DEF
;#SET (//)
TOT_KAMPFSCREEN_ANGRIFF (//)
angrib
;#DEF
;#SET (//)
TOT_KAMPFSCREEN_UMKREISUNG (//)
omring XXXX
;#DEF
;#SET (//)
TOT_KAMPFSCREEN_FALLE (//)
byg en fælde
;#DEF
;#SET (//)
TOT_KAMPFSCREEN_HALTEN (//)
holdt
;#DEF
;#SET (//)
TOT_KAMPFSCREEN_RUECKZUG (//)
tilbagetrækning
;#DEF
;#SET (//)
TOT_NVC_TITEL (//)
Hovedmeddelelse
;#DEF
;#SET (//)
TOT_NVC_NOONLINE (//)
Sorry, kunne desværre ikke gå online!
;#DEF
;#SET (//)
TOT_NVC_NOOFFLINE (//)
Sorry, kunne desværre ikke gå offline!
;#DEF
;#SET (//)
TOT_NVC_MAILNOTSEND (//)
Kunne ikke sende email!
;#DEF
;#SET (//)
TOT_NVC_MAILSEND (//)
Email forsendelsen er OK!
;#DEF
;#SET (//)
TOT_NVC_MAILSAVED (//)
Emails er gemt!
;#DEF
;#SET (//)
TOT_NVC_MAILNOTSAVED (//)
Kunne ikke gemme emails!
;#DEF
;#SET (//)
TOT_NVC_NOTREGISTRED (//)
Du er ikke registreret!
;#DEF
;#SET (//)
TOT_NVC_MAILSAVEERROR (//)
Kunne ikke gemme email!
;#DEF
;#SET (//)
TOT_NVC_NOMAILMEM (//)
Ikke nok hukommelse for email!
;#DEF
;#SET (//)
TOT_NVC_ISONLINE (//)
Tales Of Tamar er nu online!
;#DEF
;#SET (//)
TOT_NVC_ISOFFLINE (//)
Tales Of Tamar er nu offline!
;#DEF
;#SET (//)
TOT_MAIL_MAILSRECEIVED (//)
emails modtaget
;#DEF
;#SET (//)
TOT_MAIL_MAILSTOSEND (//)
udgående emails
;#DEF
;#SET (//)
TOT_MAIL_MAILALREADYSENT (//)
emails sendt
;#DEF
;#SET (//)
TOT_MAIL_MAILSALRRECEIVED (//)
emails modtaget
;#DEF
;#SET (//)
TOT_MAIL_MAILSFROM (//15)
emails fra
;#DEF
;#SET (//)
TOT_MAIL_MAILSTO (//15)
emails til
;#DEF
;#SET (//)
TOT_MAIL_SUBJECT (//15)
emne:
;#DEF
;#SET (//)
TOT_MAIL_DATE (//15)
dato:
;#DEF
;#SET (//)
TOT_MAIL_REGARDING (//)
regarding: XXXX
;#DEF
;#SET (//)
TOT_MAILTEXT_WRITEMAILFOR (//15)
email ttl
;#DEF
;#SET (//)
TOT_MAIL_ALL (//)
alle
;#DEF
;#SET (//)
TOT_MAIL_GNOM (//)
gnom
;#DEF
;#SET (//)
TOT_ONGAMESBAR_EXIT (//)
ud
;#DEF
;#SET (//)
TOT_ONGAMESBAR_HISCORE (//)
hiscore
;#DEF
;#SET (//)
TOT_ONGAMESBAR_PARTICIPANTS (//)
choose participant XXXX
;#DEF
;#SET (//)
TOT_MODEMOPT_DEVICENAME (//10)
devicename
;#DEF
;#SET (//)
TOT_MODEMOPT_DEVICEUNIT (//5)
unit
;#DEF
;#SET (//)
TOT_MODEMOPT_BAUDRATE (//)
baud rate
;#DEF
;#SET (//)
TOT_MODEMOPT_INITSTRING (//)
init string
;#DEF
;#SET (//)
TOT_MODEMOPT_RESETSTRING (//)
reset string
;#DEF
;#SET (//)
TOT_MODEMOPT_DIALSTRING (//)
dial string
;#DEF
;#SET (//)
TOT_MODEMOPT_CANCELSTRING (//13)
cancel string
;#DEF
;#SET (//)
TOT_MODEMOPT_PARITY (//)
parity
;#DEF
;#SET (//)
TOT_MODEMOPT_PAR_NONE (//)
none
;#DEF
;#SET (//)
TOT_MODEMOPT_PAR_EVEN (//)
even
;#DEF
;#SET (//)
TOT_MODEMOPT_PAR_UNEVEN (//)
uneven
;#DEF
;#SET (//)
TOT_MODEMOPT_PAR_BITVAL1 (//)
bitvalue 1
;#DEF
;#SET (//)
TOT_MODEMOPT_PAR_BITVAL2 (//)
bitvalue 2
;#DEF
;#SET (//)
TOT_MODEMOPT_PROTOCOL (//)
protocol
;#DEF
;#SET (//)
TOT_MODEMOPT_PROT_XONXOFF (//)
XON/XOFF
;#DEF
;#SET (//)
TOT_MODEMOPT_PROT_RTSCTS (//)
RTS/CTS
;#DEF
;#SET (//)
TOT_MODEMOPT_PROT_NONE (//)
NONE
;#DEF
;#SET (//)
TOT_MODEMOPT_STOPBITS (//)
stop bits
;#DEF
;#SET (//)
TOT_MODEMOPT_SBITS_1 (//)
kun 1
;#DEF
;#SET (//)
TOT_MODEMOPT_SBITS_2 (//)
brug 2
;#DEF
;#SET (//)
TOT_MODEMOPT_BITSPERBYTES (//)
bits per bytes
;#DEF
;#SET (//)
TOT_MODEMOPT_BPB_7BIT (//)
7 bit
;#DEF
;#SET (//)
TOT_MODEMOPT_BPB_8BIT (//)
8 bit
;#DEF
;#SET (//)
TOT_MODEMOPT_MODEMPREFS (//)
modem indstillinger
;#DEF
;#SET (//)
TOT_SOUNDOPT_SOUNDFX (//)
lyd-FX
;#DEF
;#SET (//)
TOT_SOUNDOPT_MUSICONOFF (//)
musik on/off
;#DEF
;#SET (//)
TOT_SOUNDOPT_SOUNDFXONOFF (//)
lyd FX on/off
;#DEF
;#SET (//)
TOT_SOUNDOPT_SOUNDCDROM (//)
CD-lyd on/off
;#DEF
;#SET (//)
TOT_SOUNDOPT_USEAHI (//)
brug AHI
;#DEF
;#SET (//)
TOT_SOUNDOPT_USEWAVETABLE (//)
brug wavetable
;#DEF
;#SET (//)
TOT_SOUNDOPT_USEDIGIBOOSTER (//)
brug digibooster
;#DEF
;#SET (//)
TOT_SOUNDOPT_AHIMODEID (//)
AHI modeID
;#DEF
;#SET (//)
TOT_SOUNDOPT_AHIFREQUENCY (//)
AHI frequency
;#DEF
;#SET (//)
TOT_SOUNDOPT_CDROM (//)
CD-Rom
;#DEF
;#SET (//)
TOT_SOUNDOPT_CDDEVICENAME (//20)
device navn
;#DEF
;#SET (//)
TOT_SOUNDOPT_CDDEVICEUNIT (//20)
device unit
;#DEF
;#SET (//)
TOT_SOUNDOPT_CDDEVICELUN (//20)
device subunit
;#DEF
;#SET (//)
TOT_INTEROPT_TCPIPSTACK (//20)
TCP/IP
;#DEF
;#SET (//)
TOT_INTEROPT_MIAMI (//16)
Miami
;#DEF
;#SET (//)
TOT_INTEROPT_AMITCP (//16)
AmiTCP
;#DEF
;#SET (//)
TOT_INTEROPT_GENESIS (//16)
Genesis
;#DEF
;#SET (//)
TOT_INTEROPT_NAMEPOP3SERVER (//20)
pop navn
;#DEF
;#SET (//)
TOT_INTEROPT_NAMESMTPSERVER (//20)
smtp navn
;#DEF
;#SET (//)
TOT_INTEROPT_USERNAME (//20)
brugernavn
;#DEF
;#SET (//)
TOT_INTEROPT_PASSWORD (//20)
password
;#DEF
;#SET (//)
TOT_INTEROPT_TRANSFER (//20)
overførsel
;#DEF
;#SET (//)
TOT_INTEROPT_VIAEMAIL (//20)
via email
;#DEF
;#SET (//)
TOT_INTEROPT_VIAMAILBOX (//20)
via mailbox
;#DEF
;#SET (//)
TOT_OPTHELP_INFOBUTTON (//20)
for printing info
;#DEF
;#SET (//)
TOT_OPTHELP_OKAYBUTTON (//20)
gem og brug nye indstillinger
;#DEF
;#SET (//)
TOT_OPTHELP_XBUTTON (//20)
ud
;#DEF
;#SET (//)
TOT_OPTHELP_PREVBUTTON (//20)
gå til forrige side
;#DEF
;#SET (//)
TOT_OPTHELP_NEXTBUTTON (//20)
gå til næste side
;#DEF
;#SET (//)
TOT_OPTHELP_RESETSMTP (//20)
default smtp-servernavn
;#DEF
;#SET (//)
TOT_OPTHELP_CHOOSEMODEM (//)
vælg dit modem!
;#DEF
;#SET (//)
TOT_ONCHAT_LOGGING_IN (//)
Jeg prøver at logge på game-serveren....Vent venligst!
;#DEF
;#SET (//)
TOT_ONCHAT_NO_CHANNEL (//)
Sorry, kunne ikke logge på kanalen!
;#DEF
;#SET (//)
TOT_KORNLAGER_ERNTE (//)
høst
;#DEF
;#SET (//)
TOT_KORNLAGER_KORNLAGER (//)
kornlager
;#DEF
;#SET (//)
TOT_KORNLAGER_VOLK (//)
folk
;#DEF
;#SET (//)
TOT_KORNLAGER_VERSORGEVOLK (//)
forsørg dit folk
;#DEF
;#SET (//)
TOT_KORNLAGER_VORHERSAGE (//)
fremtidig høst
;#DEF
;#SET (//)
TOT_KORNLAGER_VERTRAUEN (//)
tillid
;#DEF
;#SET (//)
TOT_KORNLAGER_ANNO (//)
anno
;#DEF
;#SET (//)
TOT_KORNLAGER_1QUARTAL (//)
forår
;#DEF
;#SET (//)
TOT_KORNLAGER_2QUARTAL (//)
sommer
;#DEF
;#SET (//)
TOT_KORNLAGER_3QUARTAL (//)
efterår
;#DEF
;#SET (//)
TOT_KORNLAGER_4QUARTAL (//)
vinter
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_MINUSERNTE (//20)
formindsk høsten
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_PLUSERNTE (//20)
forøg høsten
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_MINUSKORNLAGER (//20)
formindst korn på lageret
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_PLUSKORNLAGER (//20)
forøg korn på lageret
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_MINUSVOLKSKORN (//20)
formindsk korn til befolkningen
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_PLUSVOLKSKORN (//20)
forøg korn til befolkningen
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_AENDERUNGENOK (//20)
godkend nye indstillinger
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_AENDERUNGCANCEL (//20)
afbryd
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_KORNLAGERINFO (//20)
vis info
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_KORNVERTEILEN (//20)
del kornet
;#DEF
;#SET (//)
TOT_KORNLAGER_TBAR_JAHRESZEIT (//20)
årstid
;#DEF
;#SET (//)
TOT_KORNLAGER_KEINESAAT (//)
Er du sikker på at du ikke vil gemmen korn til at så med?
;#DEF
;#SET (//)
TOT_KORNLAGER_ZUWENIGMUEHLEN (//)
Du ejer ikke nok (vind)møller til forøget produktion!
;#DEF
;#SET (//)
TOT_FORSCHUNG_ASTRONOMIE (192//20)
astrologi
;#DEF
;#SET (//)
TOT_FORSCHUNG_CHEMIE (193//20)
kemi
;#DEF
;#SET (//)
TOT_FORSCHUNG_NATURKUNDE (194//20)
naturkundskab
;#DEF
;#SET (//)
TOT_FORSCHUNG_THEOLOGIE (195//20)
religion
;#DEF
;#SET (//)
TOT_FORSCHUNG_HEILKUNDE (196//20)
healing
;#DEF
;#SET (//)
TOT_FORSCHUNG_KAMPFKUNST (197//20)
kampkunst
;#DEF
;#SET (//)
TOT_FORSCHUNG_TECHNIK (198//)
teknik
;#DEF
;#SET (//)
TOT_FORSCHUNG_FORSCHUNG (199//)
forskning
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_KARTE (//20)
se på kortet
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_STADT (//20)
tilbage til byen
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_GEHEIMDIENST (//20)
Hemmelig tjeneste
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_ARTILLERIE (//20)
tjek artilleriet
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_KAVALLERIE (//20)
gå til kavalleriet
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_INFANTERIE (//20)
tjek infantri
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_SCHMIED (//20)
våben og skjolde
;#DEF
;#SET (//)
TOT_KASERNE_TBAR_ARMEETRAINIEREN (//20)
træn hæren
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_WENIGERPROZENT (//20)
formindsk procent
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_MEHRPROZENT (//20)
forøg procent
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_WENIGEREINHEITEN (//20)
færre enheder
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_MEHREINHEITEN (//20)
flere enheder
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_EINHEITENHOCH (//20)
scroll op enheder
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_EINHEITENRUNTER (//20)
scroll ned enheder
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_EINHEITENSLIDER (//20)
slider til enheder
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_INSPEKTIONENHOCH (//20)
scroll op inspektionen
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_INSPEKTIONRUNTER (//20)
scroll ned inspektionen
;#DEF
;#SET (//)
TOT_KASREQ1_TBAR_INSPEKTIONSLIDER (//20)
slider til inspektionen
;#DEF
;#SET (//)
TOT_KASREQX_TBAR_X (//20)
ud
;#DEF
;#SET (//)
TOT_KASREQX_TBAR_OK (//20)
godkend nye indstillinger
;#DEF
;#SET (//)
TOT_KASREQX_TBAR_INFO (//20)
vis info
;#DEF
;#SET (//)
TOT_KASREQ2_TBAR_INFOHOCH (//20)
scroll op info
;#DEF
;#SET (//)
TOT_KASREQ2_TBAR_INFORUNTER (//20)
scroll ned info
;#DEF
;#SET (//)
TOT_KASREQ2_TBAR_INFOSLIDER (//20)
slide info
;#DEF
;#SET (//)
TOT_KASREQ2_TBAR_WENIGERRUNDEN (//20)
færre omgange
;#DEF
;#SET (//)
TOT_KASREQ2_TBAR_MEHRRUNDEN (//20)
flere omgange
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_WAFFENHOCH (//20)
scroll våben op
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_WAFFENRUNTER (//20)
scroll våben ned
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_WAFFENSLIDER (//20)
slide våbenliste
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_WENIGEREINSETZEN (//20)
decrease count XXXX
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_MEHREINSETZEN (//20)
increase count XXXX
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_ARMEENHOCH (//20)
scroll op hærlisten
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_ARMEENRUNTER (//20)
scroll ned hærlisten
;#DEF
;#SET (//)
TOT_KASREQ3_TBAR_ARMEENSLIDER (//20)
slide hærlisten
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_ARMEEN (//)
hær
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_VOLK (//)
folk
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_PROZENT (//)
procent
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_ARMEE (//)
hær
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_SOLD (//)
betaling
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_EINHEITEN (//)
enheder
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_OPTIONEN (//)
optioner
;#DEF
;#SET (//)
TOT_KASREQ1_STAT_INSPEKTIONEN (//)
inspektioner
;#DEF
;#SET (//)
TOT_KASREQ2_STAT_ARMEENTRAINIEREN (//)
træn hæren
;#DEF
;#SET (//)
TOT_KASREQ2_STAT_EINHEITEN (//)
enheder
;#DEF
;#SET (//)
TOT_KASREQ2_STAT_INFO (//)
information
;#DEF
;#SET (//)
TOT_KASREQ2_STAT_RUNDEN (//)
omgange
;#DEF
;#SET (//)
TOT_KASREQ2_STAT_KOSTEN (//)
udgifter
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_WAFFEN (//)
våben
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_WAFFE (//)
våben
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_INFO (//)
information
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_ARMEEN (//)
hær
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_SCHADEN (//)
skade
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_REICHWEITE (//)
afstand
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_ANZAHL (//20)
antal
;#DEF
;#SET (//)
TOT_KASREQ3_STAT_EINSETZEN (//)
mængde
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_JOIN (//)
slå sammen
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_SPLIT (//)
opdel
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_CLEAR (//)
slet
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES1 (//)
reserved
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES2 (//)
reserved
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES3 (//)
reserved
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES4 (//)
reserved
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES5 (//)
reserved
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES6 (//)
reserved
;#DEF
;#SET (//)
TOT_KASREQ1_BUTTEXT_RES7 (//)
reserved
;#DEF
;#SET (//)
TOT_FORSCHINFO_ASTRONOMIE (//)
Info about stargates\n--------------------\n\nHere you get info about your progress\nregarding knowledge of stargates.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_FORSCHINFO_MEDIZIN (//)
Info about medicine\n--------------------\n\nHere you get info about your progress\nregarding knowledge of medicine.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_FORSCHINFO_TECHNIK (//)
Info about technic\n--------------------\n\nHere you get info about your progress\nregarding knowledge of technics.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_FORSCHINFO_KRIEGSKUNST (//)
Info about fighting\n--------------------\n\nHere you get info about your progress\nregarding knowledge of fighting.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_FORSCHINFO_ALCHEMIE (//)
Info about chemistry\n--------------------\n\nHere you get info about your progress\nregarding knowledge of chemistry.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_FORSCHINFO_THEOLOGIE (//)
Info about religion\n--------------------\n\nHere you get info about your progress\nregarding knowledge of religion.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_FORSCHINFO_NATURKUNDE (//)
Info about nature\n--------------------\n\nHere you get info about your progress\nregarding knowledge of nature.\n\nYou need a profression level of:\n\n1 - for doing blablabla\n2 - for doing more blabla\n3 - for making blabla\n4 - for making more bla\n5 - to do blabla\n6 - to do blabla\n7 - to build blabla\n\nYou should think about it, which of the \nseven progressions you will raise,\nbecause you may only progress in a single case.
;#DEF
;#SET (//)
TOT_DIPLOMAIN_STUDYCONTRACTS (//)
se kontrakterne
;#DEF
;#SET (//)
TOT_DIPLOMAIN_CREATECONTRACTS (//)
lav kontrakt
;#DEF
;#SET (//)
TOT_DIPLOMAIN_KILLCONTRACTS (//)
ophæv kontrakt
;#DEF
;#SET (//)
TOT_DIPLOMAIN_PERSONALMESSAGES (//)
personlig meddelelse
;#DEF
;#SET (//)
TOT_DIPLOMAIN_RESERVED1 (//)
reserved!
;#DEF
;#SET (//)
TOT_DIPLO2_BUSINESSCONTRACTS (//)
forretningskontrakt
;#DEF
;#SET (//)
TOT_DIPLO2_PEACECONTRACTS (//)
fredsontrakt
;#DEF
;#SET (//)
TOT_DIPLO2_OTHERCONTRACTS (//)
andre kontrakter
;#DEF
;#SET (//)
TOT_STRING_DAUER (//)
periode
;#DEF
;#SET (//)
TOT_STRING_DAUER_EDIEREN (//)
editer perioden
;#DEF
;#SET (//)
TOT_STRING_ANZAHL (//)
mængde
;#DEF
;#SET (//)
TOT_STRING_ANZAHL_EDIEREN (//)
editer mængden
;#DEF
;#SET (//)
TOT_STRING_PREIS (//)
pris
;#DEF
;#SET (//)
TOT_STRING_PREIS_EDIEREN (//)
ændre pris
;#DEF
;#SET (//)
TOT_STRING_WARE (//)
ting at sælge
;#DEF
;#SET (//)
TOT_STRING_HANDELSPARTNER (//)
handelspartner
;#DEF
;#SET (//)
TOT_STRING_VERTRAEGE (//)
kontrakter
;#DEF
;#SET (//)
TOT_STRING_BESTEHENDE_VERTRAEGE (//)
godkendte kontrakter
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFTEN (//)
meddelelser
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_ANSEHEN (//)
læs meddelelser
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_SCHREIBEN (//)
skriv meddelelse
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_BEANTWORTEN (//)
svar på en meddelelse
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_LOESCHEN (//)
slet meddelelse
;#DEF
;#SET (//)
TOT_STRING_VERTRAEGE_ANBIETEN (//)
tilbyd kontrakt
;#DEF
;#SET (//)
TOT_STRING_VERTRAEGE_EINHOLEN (//)
indgående kontrakter
;#DEF
;#SET (//)
TOT_STRING_VERTRAEGE_WERBEN (//)
tilbyd kontrakt
;#DEF
;#SET (//)
TOT_STRING_ZURUECK (//)
tilbage
;#DEF
;#SET (//)
TOT_STRING_HANDELSPARTNER_AUSWAEHLEN (//)
vælg handelspartner
;#DEF
;#SET (//)
TOT_STRING_VERTRAG_AUSWAEHLEN (//)
vælg kontrakt
;#DEF
;#SET (//)
TOT_STRING_WARE_AUSWAEHLEN (//)
vælg ting
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_AUSWAEHLEN (//)
vælg meddelelse
;#DEF
;#SET (//)
TOT_STRING_ADRESSAT_AUSWAEHLEN (//)
vælg modtager
;#DEF
;#SET (//)
TOT_STRING_LISTE_HOCHSCROLLEN (//)
scroll listen op
;#DEF
;#SET (//)
TOT_STRING_LISTE_RUNTERSCROLLEN (//)
scroll listen ned
;#DEF
;#SET (//)
TOT_STRING_LISTE_VERSCHIEBEN (//)
skub listen
;#DEF
;#SET (//)
TOT_STRING_AKZEPTIEREN (//)
godkend nye indstillinger
;#DEF
;#SET (//)
TOT_STRING_VERWERFEN (//)
forkast nye indstillinger
;#DEF
;#SET (//)
TOT_STRING_SCHREIBEN (//)
skriv
;#DEF
;#SET (//)
TOT_STRING_LETZTE_BOTSCHAFT (//)
sidste meddelelse
;#DEF
;#SET (//)
TOT_STRING_NAECHSTE_BOTSCHAFT (//)
næste meddelelse
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_BEHALTEN (//)
gem meddelelse
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_VERWERFEN (//)
forkast meddelelse
;#DEF
;#SET (//)
TOT_STRING_BOTSCHAFT_EDIEREN (//)
ændre meddelelse
;#DEF
;#SET (//)
TOT_STRING_TEXT_DER_BOTSCHAFT (//)
meddelelsens tekst
;#DEF
;#SET (//)
TOT_TOWN_BAUSCREEN (//)
bygninger
;#DEF
;#SET (//)
TOT_TOWN_RES1 (//)
reserved
;#DEF
;#SET (//)
TOT_TOWN_RES2 (//)
reserved
;#DEF
;#SET (//)
TOT_TOWN_RES3 (//)
reserved
;#DEF
;#SET (//)
TOT_BERICHTE_KAMPF (//)
krig
;#DEF
;#SET (//)
TOT_BERICHTE_LAENDER (//)
lande
;#DEF
;#SET (//)
TOT_BERICHTE_HANDEL (//)
handel
;#DEF
;#SET (//)
TOT_BERICHTE_ERNTE (//)
høst
;#DEF
;#SET (//)
TOT_BERICHTE_FORSCHUNG (//)
forskning
;#DEF
;#SET (//)
TOT_BERICHTE_MAGIER (//)
magi
;#DEF
;#SET (//)
TOT_BERICHTE_DUNGEONS (//)
dungeons
;#DEF
;#SET (//)
TOT_BERICHTE_SPIONE (//)
spioner
;#DEF
;#SET (//)
TOT_BERICHTE_RES (//)
reserved
;#DEF
;#SET (//)
TOT_EINGABEBOX (//)
input vindue
;#DEF
;#SET (//)
TOT_INFOBOX (//)
info vindue
;#DEF
;#SET (//)
TOT_WAEHLE_TCP_STACK (//16)
vælg tcp-stack
;#DEF
;#SET (//)
TOT_KEIN_STACK_GEWAEHLT (//)
Du kan ikke spille eller chatte online fordi du ikke har valgt en TCP/IP stack endnu!
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT1 (//)
Velkommen til Tales of Tamar!
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT2 (//)
Dette er sikkert første gang du starter dette demo. \nHvis du vil høre cd-rom musikken af Tales of Tamar skal du først indstille din cd-rom device.
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT3 (//)
Der eksisterer allerede en konfiguration af ToT i forvejen. Vil du ændre den?
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT4 (//)
Du skulle nu kunne høre musikken fra Tales of Tamar. Hvis dette er korrekt eller du ønsker at springe dette punkt over, så klik på -> OK <-
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT5 (//)
Tales of Tamar et internet baseret strategispil som ligner de gamle klassikere som 'Kaiser' eller 'Hanse'.\n\nKan du lide netværksspil? Har du nogensinde tænkt på, hvordan det ville være at kunne spille et spil med et uendeligt stort antal menneskelige modstandere over nettet ? Strategispil er sjovere hvis der er flere spillere til at spille det! Dette er nu muligt på grund af internettet...\n\nFor at være mege præcis: Tales of Tamar er et rundebaseret spil-via-email spil. Hvert træk du foretager dig bliver sendt til en speciel server. Bare rolig, du skal altid kun klikke med musen og ikke lære nogle kommandoer:) \nTeoretisk kan antallet af spillere væer uendelig. Alle spillere er placeret i den samme verden og kan handle (eller slås) indbyrdes. Du starter som hersker i dit lille kongerige og der er så op til dig at bygge et rigt og stolt kongerige. Med nogle screenshots vil vi vise dig, hvordan det endelig spil kommer til at se ud...\n\nGod fornøjelse!\n\nDit ETERNITY-Team\n
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT6 (//)
This is the online-section of Tales of Tamar...\n\nThere is one problem: Because there is an unlimited number of human players, who will be on the world of ToT, it is not possible to program a self running demo.\n\nSo you can see a screenshot of each are of ToT with an explanation.\n\nYou can also chat or play online. The first online game is 'arm-pushing', a joystick-shake-me-dead-and-throw-me-away-game.\n\nThese games are only for having fun, they have nothing to do with the real game.\n\nNaturally you need an internet-accound and a configured TCP/IP-stack (miami 3.2). AmiTCP is not supported yet.\n\nWe would be grateful if someone send us a rexx-script for this :)\nAfter the Amiga version a PC and a Java version will be published. So you can play with every people, it doesn`t matter then what computer system this person uses.\n\nPerhaps you want to know why you have to wait so long time for Tales of Tamar?!The answer is hidden in this demo, find it :))\n\nMartin Wolf (alias Wolfen)\n\nChristian Beer (alias CeaBear)\n\nStefan Schäfer (alias MrDWord)\n
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT7 (//)
Denne funktioner er ikke indbygget i dette demo.
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT8 (//)
Emaileren er ikke aktiv i dette demo! Du skal først gå online for at chatte. Et klik på spider-web vil forbinde dig til nettet...
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT9 (//)
Vælg venligst din tcp/ip-stack. Hvis du ikke vælger nogen stack, så vil online-chat og online-spil blive være mulig.
;#DEF
;#SET (//)
TOT_DEMO_TITELTEXT10 (//)
This is the storeroom.\n\n\From here you can download new versions of Tales of Tamar directly from our servers.\n\nEvery available update will be displayed as wine casks. A chosen cask will provide information on \nthe update, update downloads are already working in the demo but the\n automatic installation is not implemented yet into the demo.
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT1 (//)
Here you can see one of the towns of Tamar.\n\nAs you might already have noticed this town is quite small, more like a village.\n\nThe towns in Tamar are very flexible, all towns can be different from \neach other. Most of the buildings have got a special meaning, i. e. the marketplace \nis a place to trade, to buy and sell goods at. The taverna we have already visited.\n At the windmills in the background you can join the corn store, which we will see much more detailed soon.\ntowns are the bases of Tamar's realms. The players realm profits of the towns the player own, \nif the player owns more towns the realm will profit more. towns give your armed forces the chance to relax,\nthey are the nerv centre of trade and research and provide border areas more safety.\n\nEvery town might be improved individually and used for different purposes.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT2 (//)
A small town of Tamar. The ruler seems\n to attaches great importance to clerical representation in the town. The cathedral exists surprising early and there are also barracks,\na port, a citizen hall, mills and much more.\n\nTo mention is, that you can name the towns yourself whenever you found one. The name given by you will appear on every players screen.\n\nLet's move forward and take the next step....\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT3 (//)
This settlement is really worth to be called a town: cathedral and castle are already built,\na roll call court exists as well. In the background, city walls are protecting the town.\n\nThis could already be the capital of a realm at Tamar. It is important, that the\nruler owns at least one town with many improvements. The castle gives\nadditional defense points and affects positively on the populations loyalty.\n\nLoyalty is a very important thing for every player. There are only three things which\ncan put the player out of the race: Death caused by age, if you have not got any successor,\n death if the player gets killed in action or death caused by anarchy in the players realm.\n\nAnarchy emerges from the loss of the people's loyalty to its ruler and ends up with cutting off the rulers head...\n\nThe cathedral cares for more assistance of gods. There are\n10 different streams of faith, one of them has the player to choose at the beginning of the game.\nThe decision made in the beginning will affect to the game sometimes. Churches, abbeys\n and cathedrals are tributes to these gods.\n\nThe roll call courts and barracks, where you can recruit and train your armed forces. Armed forces\n are needed to conquer new countries and to secure your realm from outer enemies.\nArmed forces are to be recruited, drilled and trained in every town with a barrack improvement.
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT4 (//)
Here you can see a town of the 4. stage, also called metropolis. Here pulses the life! Here can live up to 1.000.000 humans and other creatures.\n\nThis metropolis has no castle, probably it is a big trading point and has nearly nothing to do with war. You have the possiblity to trade with the human players and grow because of this. A kingdom for example can be the connection of two other kingdoms and so the ruler has the possibility to get rich with smart trading. In this example ruler B buys from ruler A what ruler C needs. Because of the geographical location of a kingdom it is possible that ruler A can`t trade with ruler C directly or he or she even doesn`t know that ruler B bought the things from ruler A.\n\nBut it is a long journey before you will have a metropolis.\n\nTowns can be destroyed by catastrophes or war.
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT5 (//)
Welcome to the trade-register of Tales of Tamar! Here you can buy ware, sell ware or trade with other rulers. You can also look at your gold here.\n\nOn the right side you can buy weapons and other things. For the most things there will be an animation.\nOn the ware market you can have a look at the offers of other rulers and perhaps you accept one :)\nThe ware of other kingdoms is, not like the ware on the right, not available before the next quarter of the game.\n\nOn the bottom you can make your own offers. Other rulers can view your offer in the next round. The ruler who makes the best offer gets the ware. So when you need a ware you have to make a good offer.\n\nOn the left you can see a little picture about your gold.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT6 (//)
This is the report-screen. After every turn a report of the last turn is presented, before you can go on.\n\nThere are reports about war in neighbour kingdoms, about succesful tradings, how your population grows (I hope that your population grows :). You can read everything what you should to know here...\n\nYou can have a look at statistics of a war and you can watch the war!
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT7 (//)
This is the diplomacy-sector. On the following screens you can write peace-, trade-, 'Not-Attack'-treaties and you can send private messages to other rulers here.\n\nThe dipomacy-sector is used to communicate with other rulers. Public discussions have to be hold in the tavern...\n\nYou can write any treaty, but there are already some treaties between which you can choose. All treaties are viewed and evulated by the game-masters. So it is possible to marry the daughter of another ruker when you give to his/her kingdom weat for five years.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT8 (//)
The first section is about peace and other politic treaties. You can have a look at the treaties and you can send messages from here.\nYou can break treaties. But be careful! Every ruler in your neighbourhood get a message when you break a treaty. And everyone can look at your statistics!\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT9 (//)
This section is about trade treaties. For example they are usefull, when you don`t have enough weat for your folk to eat. So you can make a treaty with another ruler who has enpugh weat. So he/she will give you 15 units of weat for 3 years for the price of 300 gold pieces. So you would get weat for 12 rounds from him automatically.\nYou can have a look at your treaties and statistics, too.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT10 (//)
And here are the other treaties. Here are all treaties, which you haven`t found on the sides before.\n\nYou can write any treaty. This treaty will be send to the game master and he/she says if it is ok or not.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT11 (//)
With embassies you can communicate with other rulers. You can write emails as long as you want. So you can send the newest information to another ruler. But with spys other rulers can read this message, too. So it is not a bad idea to train a good security service...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT12 (//)
And this is the research sector of Tamar. There are 7 different parts to research. There are alchemy, astronomy, nature, war, technics, medicine and theology.\nAs bigger the stage of a research as better the seer can help you. There are 7 stages to research of each part\nSome things you can`t build before you have not researched something.\nWhen you research war, your army will fight better and so on..\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT13 (//)
This is the alchemy section.\nAlchemy is the chemistry of Tamar.\nHere you can search for harder iron or even the 'Drink-of-Life'.\nYou can look how far your research is done and what the next stage will bring you...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT14 (//)
Hey... Here you can research technics.\n\nBut, what is technic? With technic we mean all things that you need all the day. For example the things which needs workers, farmerssurgeondentists,...\n\nAs higher the stage is as better a cheaper you can product things.\nThe best techicans are the gnomes. Humans are not as good as the gnomes. So it will be good to invest some money to the technic research.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT15 (//)
The theology...\n\nWith theology we mean the believing to god of the people. Every player can select a god at the beginning of the game.\n\nThere are three different kinds of gods:\n\nGods of war and of the death.\nGods of the elements.\nGods of the growing.\nThese are dividet into under-groups. There are:\n\n-Gods of war and death\n-Gods of peace\n-Gods of fertility\n-Gods of fire\n-Gods of water\n-Gods of earth\n-Gods of air\n-Gods of farming\n-Gods of stockbreeding\n-Gods of mining\n\nEach of this under-groups can have another under-group! Each god has its` own name\nIt is possible that when your population has a strong believing to their god, the god will help you sometimes...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT16 (//)
Welcome to the options-screen of Tales of Tamar...\n\nHere you can edit your personal configuration of ToT.\n\nFor example you can choose between CD-Rom and Digibooster-Sound, between AHI and Paula and much more things\nPerhaps you can use a Wabetable-Routine in later versions...\n\nBut let us go to the next screen...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT17 (//)
The second page is about the internet-options.\n\nBecause ToT is an internet-based game, you have to do some configuration about your internet connection (TCP/IP-stack, POP3-Server,...). There have to be an installed TCP/IP-stack like Miami or AmiTCP.\nPerhaps the last option will surpise you. Here you can choose between connection with 'Email' or 'Modem'.\n\nEh, this option is for those people, who can not connect to the internet because their provider has a problem but they have to do an important moove. So they can select 'Modem' and he will be connected with the ETERNITY-Mailbox. But this is not the cheapest method!\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT18 (//)
Here you can edit your personal modem settings.\n\nYou can fill in here the device and the unit of your modem. Of course their will be a list of modems were you can select your modem and its configuration.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT19 (//)
The special-screen...\n\nThe rulers has the possiblity to retain specialists. Some of these specialists are clericians, magicians, seer, wise man,...\n\nBut all these people want to be paid for every month, but he will also help you :)\nThey will tell you if you have done some wrong configurations of the empire, they will warn you if your folk is unhappy...\nBut not every wise man is as wise as the other.\nSome will train you so that you can win some gold (or something other) on tournaments\n\nClericians.are people which hepl you to be in contact with your selected god and they can also look for magical herbs.These herbs can be good for nearly everything. But at first you have to find out for what ;)\nMagicians can help you to find magical artefacs. But this can only be found in dungeons. You have to find this dungeons, they can be everywhere on Tamar.The magician can die when he explores the dungeon and so every magical artefact will get lost what he had. There can also be duells between magician where one magician will die...\n\nSeer can look into the future. For example they can say how much corn you will get next year. But it is not always true what your seer tells you!\n\nThere are more specialists, but I think this is enough for the demo...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT20 (//)
Statistics...\n\nOk, I think it is clear what you can view here.\nHere you can select a theme and can have a look at a lot of statistics...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT21 (//)
This is the tax-screen\nHere you have the possibility to get money from your folk.\nThere are different taxes:\n\n-judicial tax\n-church tax\n-tax which everyone have to pay\n-help tax\n-the 10.\n-toll tax\n\nThe toll tax for example is the tax, which everyone have to pay who wants to transfer ware out of a town.\nYou can read more about the different taxes in the manual.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT22 (//)
This is the weat store. Here you can say, for what you want use the weat.\n\nIn the back you can see the harvest of your kingdom. At the store you see how much weat you have actually.\nWhen there is too much weat in the store, rats will be lucky :)\nSo you should sell your weat which you have too much before the rats eat it.\nPerhaps the neighbour kingdom have had a bad harvest...\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT23 (//)
Here you can the silo of the weat store.\nYou can look here, how much weat your folk needs and how much should be in the store.\nAlso you can see here weather forecast and the faith of the folk to you.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT24 (//)
Wow, this is the screen of your security service...\n\nWith saboteurs you can destroy buildings of your opponent or you can 'destroy' a trade between two other kingdoms. But as more you want from a saboteur as more he costs.\n\nWith spys you can look which stage the macigian of ruler x has or which taxes he takes from his folk. Or do you want to know how big his/her army his..?\n\nThe security service helps you to find a spy in your kingdom, who a king of another kindoms has sent to you.\nPerhaps you made a peace treaty with a king in your neighbourhood. But now your security service find out, that there are some spys and saboteurs from this king...\n\nYou see, you can do bad things here.. :)\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT25 (//)
Here we go! This is the barrack screen.\n\nHery you can do everything which has something in common with armys. Train, recruit a army. Give them better weapons. When have a good army, the other kings will respect you. Especially then, when you have some special wepaons.\nThe dwarfs are known as good producers of weapons and armours.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT26 (//)
here you can organise your infantery.\n\nHery you can see how much recruits you have.\n\nOn the bottom the infantery is liestened seperately. All informations will be displayed on the right side.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT27 (//)
Here you can select, how long a rmy should be trained. The better you train an army the better this army will fight.\nThe middle part shows you get informations about the state of an army.\n\nYou can only train an army in a twon with a barrack.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT28 (//)
Here you can organise your bought weapons.\n\nOn the left side you can see all weapons you could have. In the middle of the screen you get some information about them.On the right side you see a list of all armys, which can use this weapons.\nFor example a hunter doesn`t need a lance.\n
;#DEF
;#SET (//)
TOT_DEMO_SLIDETEXT29 (//)
So, last but not least...\nThis is the residence-screen, the main-screen of Tales of Tamar.From here you can go to every screen you want. On the bottom on the left is a buttom which will connect you to the internet and announces you to Tales of Tamar. After that you will be placed by one of the ToT game leader on the worl of Tamar.Then you are a pert of history of Tamar and you can chat with other players and of course you can play the game :))\nAs you know now Tales of Tamar is a turn based game. A turn takes two days.You don`t have to be online all the time.It takes only about to 5 minutes to dwonload and send the needed files. Ok, when you chat it takes more time than 5 minutes ;)\n\nThere will be a trader version and a PD version. The PD version could be downloaded from the Aminet. Because of the big datas there would be no animations, no intro and no CD-Rom tracks.\n\nWe hope you got enough informations about ToT.\n\nWhen ToT will be released, there will be a book about it. Look at www.tamar.net for more informations./n/nLet us create a new world and be a part of tis history...\n\nHave fun...\n
;#DEF
;#SET (//)
TOT_DEMO_INFOTEXT1 (//)
What is a CD-Rom-Device?\n\nA CD-Rom-Device is e.g. the 'scsi.device' or the 'cybppc.device'.\n\n\nWhy should I fill in my device?\n\nYou don`t have you fill in this, but if you don`t do that you can`t hear the CD-Rom-Audio-Tracks. And they are great :)\n\nAnd what is about the unit?\n\nDon`t fill in this in this requester. This will be asked later.\n\n\nHow can I leave the requester?\n\nClick onto -> X <- or hit <escape> to leave this requester.\n
;#DEF
;#SET (//)
TOT_DEMO_INFOTEXT2 (//)
What is a CD-Rom-Unit?\n\nA CD-Rom-Unit describes the number, at which bus the system found the CD-Rom. At SCSI-Controlers t\the number can be between 0 and 7, at IDE-Controlers it can be between 0 and 3.\n\nYou can leave the requester when you click onto -> X <-\n
;#DEF
;#SET (//)
TOT_DEMO_INFOTEXT3 (//)
What is a nickname?\n\nA nickname is an alias for you in the Online-Chat. This is your name in the chat. Later you can only login with your player-name. Be careful! Don`t use <space> in your nickname! Possible nicknames are 'Lord_Ivanhoe' or 'Wolfen'.\n\n\nWhat is a channel?\n\nA channel is a virtual room were you can communicate with people from all over the world! This is possible with the internet.\n\n\nInternet?\n\nEh, are you sure that you want ask that? ;))\n\n\nAnd how much does it cost?\n\nYou pay the same costs as when you surf in the internet. And if chatting is to expensive for you: in the final game there will be the possibility to communicate with emails. The chat room is only a feature of ToT.\n\nClick onto -> X <- to close this requester.\n
;#DEF
;#SET (//)
TOT_DEMO_INFOTEXT4 (//)
What can I do with this requester?\n\nThis is a chat room. In the window on the top the text will be displayed. When you click onto the section on the bottom, a cursor appears and you can write some text. When you hit <return> your text will be displayed on the top and everyone can read what you have written!\n\nWhat can I do with the earth icon?\n\nWhen you click onto the earth you can have a look at a list of all opened chat rooms.In the final release of ToT there will be chat rooms for every language. This is disabled in this demo.\n\nAnd what can you tell me about the questionmark?\n\nYou can also click on it. Then a requester with a list of all players who are in the chat room appears.\n\nAnd how can I leave the requester?\n\nClick onto the -> X <- or hit >escape>.\n
;#DEF
;#SET (//)
TOT_DEMO_INFOTEXT5 (//)
You can choose freely with which TCP/IP program you want go online.\n\nWhen you want have a look at the online section of ToT a TCP/IP stack have to be installed before. In this requester you have to choose which TCP/IP program you have installed and configured.\n\nWhen you don`t select a TCP/IP program or when you click onto -> X <- no TCP/IP will be used and the online section will be disabled.
;#DEF
;#SET (//)
TOT_DEMO_FAILURETEXT1 (//)
Nej. Det vil ikke virke. Ok, denne gang vil du så ikke kunne høre nogen musik.
;#DEF
;#SET (//)
TOT_DEMO_FAILURETEXT2 (//)
Du kan ikke chatte uden et øgenavn !
;#DEF
;#SET (//)
TOT_DEMO_SPECIALTEXT (//)
Congratulations...\n\nYou found the Special-Text of this demo. I will now explain, why you you have to wait so long for Tales of Tamar.\n\nAt first I have to say that ToT really is a big project. The final game will be released on min. 2 CDs. The explanation of the ToT-API is 400 pages long. And then there is the PC and Java version...\nI read today that Paul Burkey wrote 14.000 lines new code for Foundation. At the moment ToT has 62.500!!! The server of ToT has 30.000 lines!!!\n\nAbout the demo:\n\nI began with ToT for 2 years and I`m not very happy that I can`t show you more than this things in this demo. In these two years the team of ToT changed completely around me. Some people asked me if it is good to go on with ToT. Later this people will say to me 'Hey, nice program!' and then they will ask me for a job.\n\nI think that this demo is the right step into the future and we will release now more often some updates. We will release ToT for the Amiga!\n\nI hope that we do a good job so that you will say "Wow, what a game!"\n\nwith great regards\n\nMartin Wolf
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT1 (//)
Udfyld venligst dit øgenavn::
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT2 (//)
Tales of Tamar er ikke online.Vil du gå online ?
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT3 (//)
Du er ikke online og kan derfor ikke spille online-spillet
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT4 (//)
Vil du læse manualen?
;#DEF
;#SET (//)
TOT_ONGAMES_INFOTEXT1 (//)
What is a nickname?\n\nA nickname is an alias for you in the Online-Chat. This is your name in the chat. Later you can only login with your player-name. Be careful! Don`t use <space> in your nickname! Possible nicknames are 'Lord_Ivanhoe' or 'Wolfen'.\n\n\nWhat is a channel?\n\nA channel is a virtual room were you can communicate with people from all over the world! This is possible with the internet.\n\n\nInternet?\n\nEh, are you sure that you want ask that? ;))\n\n\nAnd how much does it cost?\n\nYou pay the same as when you surf in the internet. And when chatting is to expensive for you: in the final game there will be the possibility to communicate with emails.\n\nClick onto -> X <- to close this requester.
;#DEF
;#SET (//)
TOT_ONGAMES_INFOTEXT2 (//)
Manual for the online-game: arm-pushing\n\nThis is a joystick gamewhen you don`t know what to do. It is the first online game. You play against another human player. The one who can shake from the left to the right faster than his/her opponent wins.\n\n1.\nFill in your nickname...\n\n2.\nGo online...\n\n3.\nThen you are in the fight room. On the top on the left and right side you can see two pictures. When you click onto the left picture you see a list of all players.When you click onto right you can watch the HiScore.\n\n4.\nChoose a player as your opponent and click onto the fight button on the right side of the bottom.\n\n5.\nThe requester moves away and a message will appear.\n\n6.\nAfter this message you can begin. Your oppenent is a human player, who can be from all over the world!\n\nHave fun!\n\nYour ETERNITY-Team.
;#DEF
;#SET (//)
TOT_ONGAMES_FAILURETEXT1 (//)
Uden et navn kan du ikke tilslutte dig internettet!
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT1 (//)
Det nye spil starter...
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT2 (//)
Vil du spille igen ?
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT3 (//)
Manual for the offline-game: Runestone\n\nRunestome is a think game for one person. You have to find out a combination of 5 stones.\n\nThe area of the game is dividete into four parts. The host of the tavern puts his stones swaped on the top. You put your stones on the middle of the screen. Select your stones on the bottom. With the cursor you can move the white quadrat.\n\nWhen you put a row of stones, the host of the tavern will tell you which stones are right. There are two possibilities:\n\n1.\nBlack means, that one stone is on the right place, but the host will not tell you which.\n\n2.White means that one stone is right but it isn`t on the roght place...\n\nAfter that, you can put the next row. This procedure is repeated six times. When you put all stones on the right place, you win the game!\n\nHave fun!\n\nYour ETERNITY-Team
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT4 (//)
Tillykke! Du fandt ud af kombinationen!
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT5 (//)
For dårligt!
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT6 (//)
This button is without a function yet...
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT7 (//)
Vil du kigge på spillet én gang til?
;#DEF
;#SET (//)
TOT_TAVERNE_RUNETEXT8 (//)
Klik på musknappen hvis du er klar
;#DEF
;#SET (//)
TOT_INTEROPT_MIAMIDX (//)
MiamiDx
;#DEF
;#SET (//)
TOT_INTEROPT_ALWAYSONLINE (//)
altid online
;#DEF
;#SET (//)
TOT_CHOOSE_TCPIP (//)
ingen TCP/IP stack installeret
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT1 (//)
Den valgte TCP/IP-Stack er ikke installeret rigtig. Kunne ikke gå online !
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT2 (//)
Prøver at gå online ....
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT3 (//)
Kunne ikke gå online !
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT4 (//)
Porten fra TCP/IP-stacken kunne ikke findes! Har du installeret Miami rigtig ? Har du også tænkt på assign ?
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT5 (//)
Fejl i online-script!
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT6 (//)
Prøver at gå online...
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT7 (//)
Har fundet porten af TCP/IP-stack. Prøver at gå online...
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT8 (//)
Tales of Tamar er Online...
;#DEF
;#SET (//)
TOT_GOONLINE_TEXT9 (//)
Tales of Tamar er Online... (TCP/IP-stack var allerede online, din fusker... ;-) )
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT1 (//)
Der er opstået en fejl ! Det var derfor ikke muligt at melde sig til chatten !
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT2 (//)
Tilslutningen var ok. Du kan nu chatte !
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT3 (//)
Chatrum
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT4 (//)
Desværre kan du ikke udfordre spilleren til kamp her ! For at gøre det skal du gå i spille rummet. Vi skynder os at indbygge denne feature B)
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT5 (//)
Spiller
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT6 (//)
vorlad kanalen
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT7 (//)
angående kanalen
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT8 (//)
Der er opstået en fejl ! Du er tilsluttet men dit øgenavn er allerede optaget. Vil du indtaste dit password ?
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT9 (//)
Indtast venligst dit password til dit øgenavn :
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT10 (//)
Indtast venligst dit nye øgenavn :
;#DEF
;#SET (//)
TOT_ONLINECHAT_TEXT11 (//)
Upps... forbindelsen til serveren er væk. Følgende fejl er blevet oplyst:
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT5 (//)
Login var en succes
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT6 (//)
Uhhh... Spilleren svarer ikke eller forbindelsen er blevet afbrudt...
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT7 (//)
Vi har endnu ikke modtaget en user-liste fra serveren eller du er blevet smidt ud ! Vent venligst !
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT8 (//)
Upps... Denne user er lige røget ud ! Prøv venligst igen...
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT9 (//)
Du skal venligst ikke udfordre dig selv til kamp !
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT10 (//)
Sejr ! Tøsedrengen på den anden side har tabt .....
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT11 (//)
Det var en hård kamp! Desværre har du tabt...
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT12 (//)
Dit øgenavn eksisterer allerede eller er uønsket. Serveren har afsluttet forbindelsen!
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT13 (//)
Spilleren
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT14 (//)
udfordrer dig til at lægge arm! Tør du ?
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT15 (//)
Computerne bliver nu sammensluttet ! Er du klar ?!
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT16 (//)
Spilleren
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT17 (//)
er bange for dig og tør ikke !
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT18 (//)
har travlt i øjeblikket !
;#DEF
;#SET (//)
TOT_ONGAMES_SCREENTEXT19 (//)
modtager udfordringen !
;#DEF
;#SET (//)
TOT_TAVERNE_TEXT1 (//)
Vil du læse teksten til de forskellige screenshots ?